Role: UX Designer
Timeline: 3 Months (January 2021 — March 2021)
Scope: UX Design, UX Research, UI Design
How might we harness the positive social aspects of technology in order to safely bring people together with the stay at home and quarantine measures in place?
We discovered that remotely watching video programs together while connected by video-mediated communication is engaging, fun, and fosters social bonds between the participants, and that these results are stronger with increased fidelity of the communication media
In a study* on distanced video sharing, 96% of participants reported using video chat applications (e.g., Skype, FaceTime, Google+ Hangouts) at least once or twice a year – 27% using them on a weekly basis.
“It is fun because you can comment and talk about things that are happening. [My study partner] and I watched a lot of tv together in college and it really reminded me of that experience.”
Through our team's personal experiences and observations of others with these problems, we saw that one of the main outlets focused our attention on media sharing and watching films and TV shows together as a way to be safely social and bolster feelings of togetherness and connection.
In addition to this secondary research, we also collected primary research in the form of interviews and a questionnaire to further assess our specific target audience: college students and their various home isolation situations. Feelings of isolation have impacted young adults especially hard, as this demographic was already more impacted by loneliness before the pandemic.
Taking these insights from user’s video watching habits and preferences, we built out a framework of features for our app to streamline the process and better connect the experience across friends and family.
We discovered two more barriers to media sharing experiences...
01 Platform Confusion
02 Coordinating Group Decisions
Since many screen sharing platforms, web based extensions, apps, and other software were both readily available and on the rise during the onset of COVID-19, people were confused by the plethora of options and had difficulty knowing which platform to choose.
We decided that rather than making our own screen sharing app, we could combine some of the existing features to create a social conduit to more easily facilitate shared video watching experiences.
Onboarding
Media Library & Recommendations
Selection Process
Friends & Groups
Platform Selection
Scheduling
Each aspect of our app was designed to target a problem area that we discovered through our research.
Taking these insights from user’s video watching habits and preferences, we built out a media sharing experience with framework of features for our app to streamline the process and better connect the experience across friends and family.
We iterated on several sketches and wireframes to figure out how best to layout our features.
Once we had developed our low fidelity prototype, we ran a series of user tests such as task walkthroughs and interviews to see how they would initially respond to our app. Through these, we discovered several key ways to improve our prototype when developing our high fidelity mockup.
We also presented our low fidelity prototype to our project mentor and peer groups consisting of students. We took their insights and main feedback and incorporated it into our final high fidelity design.
Notes on our interviews, user tasks, and walkthroughs
Here are some of the main sections of our prototype, with the incorporated feedback and analysis leading to key changes in our final prototype.
From the feedback we got, we developed our high fidelity prototype and ran a final round of usability testing and interviews to see how our prototype would be received by the target audience.
Within our final round of user testing, 3/4 users cited consistent user flows and ease of navigation, and 4/4 found the voting feature helpful in making group decisions.
"I felt like I had choices and could weigh in on those choices."
The exploration of different group viewing platforms was also received positively.
"I liked how many options there were, I felt like I had a good selection."
"I was familiar with some options and unfamiliar with others, which was good for discovery."
Our app was able to tackle the confusion of different screen sharing platforms while making scheduling and viewing easier!
"I think watching stuff with my friends over Zoom is fun, but a little confusing to set up, so I think this app would solve a lot of those issues."
We sought to create a simple interface with limited color palette, which highlights the movie posters and allows the users to intuitively connect with the functionality of the app.
Our mood board, tone words, color palette, and font selections in our style guide.
The goal of our color palette is to be bold and catch the eye, and to fit in with the themes of watching movies with others.
For fonts, we went with Sans Serif styles for a clean and simple look. Titles and headings were in Neutra, a font inspired by the Skyfall movie poster. Body text is in Neue Montreal, a more standard font. Of the fonts we tried, Neue Montreal complemented Neutra the best. The font is easy to read, adding to the app’s clean and simple look.
And as the curtains close on this cinematic project, what is there to be learned?
*"Sharing Experiences over Video: Watching Video Programs Together at a Distance" Macaranas, A., Venolia, G., Inkpen, K., & Tang, J. (2011). "Sharing Experiences over Video: Watching Video Programs Together at a Distance" (pp. 1-18, Publication). Redmond, WA: Microsoft Research.